유니티 캐릭터 Simple Movement Code(Rigidbody)
using UnityEngine; [RequireComponent(typeof(Rigidbody))] public class Movement : MonoBehaviour { private Rigidbody _rigidbody; [SerializeField] private float _moveSpeed = 2f; [SerializeField] private float _jump = 2f; //rotation private float _targetRotation = 0.0f; private float _rotationVelocity; public float RotationSmoothTime = 0.12f; private GameObject _mainCamera; private void Awake() { if..