Unity 포물선 방정식을 대입한 Off Mesh Link
IEnumerator Start() { while (true) { yield return new WaitUntil(() => IsOnJump()); yield return StartCoroutine(JumpTo()); } } private bool IsOnJump() { if (agent.isOnOffMeshLink) { OffMeshLinkData linkData = agent.currentOffMeshLinkData; //OffMeshLinkType Manula = 0, Drop = 1, Jump = 2 if (linkData.linkType == OffMeshLinkType.LinkTypeJumpAcross || linkData.linkType == OffMeshLinkType.LinkTypeDro..