AnimateHandOnInput
using UnityEngine;
using UnityEngine.InputSystem;
public class AnimateHandOnInput : MonoBehaviour
{
public InputActionProperty pinchAnimationAction;
public InputActionProperty gripAnimationAction;
public Animator handAnimator;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
float triggerValue = pinchAnimationAction.action.ReadValue<float>();
handAnimator.SetFloat("Trigger", triggerValue);
float gripValue = gripAnimationAction.action.ReadValue<float>();
handAnimator.SetFloat("Grip", gripValue);
}
}